May 12, 2009

Stage 1: Beast in the Village

A boar is discovered at the vicinity of the hero's village! The hero has to stand off against the beast with his drumming until the beast leaves.

Game Play:

A Tug-O-War mechanism is applied in this game. On one end, there's the boar from the forest; on the other, there's the Drummer and his village. During the gameplay, the boar attempts to approach the village, while the Drummer tries to drive the boar back into the forest.

The Drummer will advance or draw back based on his vigor, which is represented by the gauge. This gauge's value will increase with every drumbeat. Hence the louder and faster the drumming, the more imposing the Drummer appears against the boar, and the better chance he has in forcing the boar backwards. If the Drummer fails to induce enough vigor, however, he will be pushed backwards instead.

The game ends when either the boar reaches the village or when the Drummer succeeds in driving the boar into the forest.



Previous version:
This stage is about the tempo of the drum beating, and a gauge meter will indicate the tempo required to keep the beast at bay. The goal is to keep the gauge meter within the Safe Zone. If the tempo is too slow, the beast will proceed to rampage the village. If the tempo is too fast, the beast will get intimidated and aggravated and pounce on the hero.

The range of the Safe Zone will also change during the course.

The player wins when he succeeded in holding off the beast through a given period of time.

This idea had to be changed; in real life, when drumming is used to chase away animals, intuitively it will be best for the drumming to be as loud and frequent as possible.

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